
Revenue Boost: keep up to 93% of every sale
A 75% base split on Aptoide and partner stores, plus a player bonus that Aptoide funds and users spend back in your game. In our case study that came to an effective 91.48%, up to 93%.
See how it worksA single Android integration puts your app on every Aptoide-operated store, 10+ partner stores, and direct-to-consumer. You can reach iOS too, through the Aptoide iOS Store. You keep up to 93% of every sale with Revenue Boost, and we handle taxes, fraud and payments. See the math
One submission, and your app is live across the whole network: over 50M monthly active users on Android, plus iOS. We package, publish and keep it updated on every store.

A 75% base split on Aptoide and partner stores, plus a player bonus that Aptoide funds and users spend back in your game. In our case study that came to an effective 91.48%, up to 93%.
See how it works
The installs, clicks and impressions you earn across our network, priced in dollars in your dashboard and updated monthly against market rates. It's what you'd otherwise pay a UA partner for.
Open the IMV dashboard
One Android integration reaches every Aptoide-operated store, our partner stores and direct-to-consumer, across 50M monthly active users. You also reach iOS through the Aptoide iOS Store.

SDK Skills for Claude, ChatGPT and Gemini can write the setup for you. Most teams integrate in 10 to 30 minutes.

We handle digital sales tax, VAT, fraud, disputes and refunds in the territories where we are merchant of record, and offer 30+ global payment methods across 80+ countries.
Aptoide funds the boost, not you, and there is no revenue threshold or program to apply for. What sets your share above 75%
You keep 75% of net sales on Aptoide and partner stores.
With every purchase, Aptoide gives the player a bonus to spend back in your game.
When players spend the bonus in your game, you keep 75% of that spend as well. This typically adds 10 to 18 percentage points to your share of net sales.
Payment fees come out of Aptoide's share, not yours.
Most stores publish a headline rate, then attach conditions. Here's the full ledger from the same case study: gross sales in, your earnings out, and the effective share that results.
Ranges reflect published store programs, including small-business and media tiers and their conditions.
85% only via small-business or media programs, capped by annual revenue thresholds, then back to 70%.
Flat rates across PC and mobile stores. No marketing bonus, no boost mechanism, and mostly no merchant-of-record handling on mobile.
75% base + Revenue Boost on re-spent player bonuses; up to 93% achievable. No revenue thresholds, no qualification gates.
Aptoide Connect's rate is audited on real developer revenue. Sources: published store revenue programs · case study data Jan–Feb 2026 (anonymized).
The same numbers you'd see in your Connect dashboard, from a case study. Tier rates are explicit, so you can check the math.
| Metric | Tier 1 | Tier 2 | Tier 3 | Total |
|---|---|---|---|---|
| Installsvolume per tier | 8,200 | 18,600 | 21,520 | Installs value$40,760 |
| Unit value (CPI)$ per install | $2.50 | $0.80 | $0.25 | |
| Clicksvolume per tier | 52,000 | 94,000 | 68,800 | Clicks value$43,540 |
| Unit value (CPC)$ per click | $0.50 | $0.15 | $0.05 | |
| Impressionsvolume per tier | 340,000 | 520,000 | 340,000 | Impressions value$4,620 |
| Unit value (CPM)$ per 1,000 | $8.00 | $3.00 | $1.00 |
Full reporting suite available for eligible developers.



Aptoide Connect is the bridge between app and game developers and alternative app stores. Developers submit once, and we distribute their apps across Aptoide's own stores and a network of partner stores and OEMs, reaching over 50 million monthly active users.
Yes. Aptoide Connect complements Google Play: it takes your app to users Google Play doesn't reach. In our Android Stores case study, a global title already live on Google Play got 178,439 installs from our stores in three months, 15% on top of its Google Play volume.
On Aptoide's three Android stores (Aptoide App Store, Aptoide Games and Aptoide on the web) and on more than 10 partner stores and OEMs, all from one submission on Aptoide Connect.
Promotion comes free with distribution. Our editorial team curates placements inside our stores, from homepage banners to Editor's Choice, open to every app we distribute. Partner stores and OEMs also run promotions at no extra cost. You can tell us about upcoming events in your app in the Marketing section of the Console, which helps us promote it. Eligible developers see what that delivers in their dashboard: installs, clicks and impressions priced in dollars as Included Marketing Value.
If your app has in-app purchases, the In-App Purchases SDK, once. It follows Google Play Billing's flow, so most teams are done in 10 to 30 minutes, and that one integration runs your in-app purchases on every Aptoide and partner store, and on your own website if you add direct-to-consumer. An app without in-app purchases needs no integration: you just submit it.
Yes, on the Aptoide iOS Store, for users in the EU and Japan. In Japan, games can also reach players through AppArena.
As an app store, you can access over 100,000 apps with verified distribution rights, 6,000+ of them already monetized with our In-App Purchases SDK, through the Applications Catalog API. As an OEM or carrier, you can preload Aptoide Games on your devices, or load it dynamically. To get in touch, use the contact form on either page.